Andrew Parkes

I have created characters with a combination of hard-surface and organic features for fantasy film and Next Generation computer games. They were developed from original concepts to mimic the theme of Organic meets Electric.  This is nature presented as a mechanical concept. Through the use of anatomical studies and life drawings I was able to replicate realism within mechanical and lifeless forms. I specialize in using 3D software packages like Pixologic Zbrush, Autodesk Maya and Adobe Photoshop as these are widely used in the Art Department of  Film and Game production.

Tags:

This entry was posted on Sunday, June 5th, 2011 at 10:41 am and is filed under Illustration & Animation. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Leave a Comment